	// Flatter Double reverse loop path down through red zone
	// Fires at top of both loops

setSpeed 0.4
setAngle 270

right 4 angle 360 accel -0.005 1.5
setAccel 0.005 limit 0.8
right X angle 30 accel -0.01 0.5 

fireBullet atPlayer all 0 0

straight below 0

left 0.6 angle 30
setAccel -0.005 limit 0.4
left 0.5 angle 30 accel 0.02 1.5
left X angle 150 accel 0.02 1.5
setAccel 0.005 limit 0.8
left 1.5 angle 180 accel -0.005 1
//right 0.2 angle 60 accel 0.01 1.6


